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Character Traits

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Traits determine a character's efficiency while at the shelter. Characters can change traits depending on certain gameplay events. When creating a character, players have the option to choose one positive trait. Traits do change character stats. After creation, each character is randomly assigned a negative trait as well.


Traits[edit | edit source]

Positive Negative Effects How to Change
Courageous Cowardice First two attacks in an "attack to kill" are guaranteed to hit/miss. Win fights
Proactive Lazy Moves faster slower in the shelter and whilst exploring. Go on expeditions
Optimistic Pessimistic Gains stress slower/Faster. Return from an expedition with loot
Hands-on Hands-off Craft and fix faster/slower Craft and fix things at the shelter
Resourceful Wasteful Higher/lower chance of recovering items when de-constructing objects De-construct 20 items at the shelter?

(requires verification)

Hygienic Unhygienic Dirtiness increases at a slower/faster rate Get food poisoning
Deep Sleeper Light Sleeper Tiredness stat decreases faster/slower when sleeping Getting plentiful rest?

(requires verification)

Small Eater Big Eater Food rations relieve more/loss hunger Getting plentiful meals?

(requires verification)

Tips[edit | edit source]

  • Courageous generally goes well with the "Troubled" stat set.
  • Proactive generally goes well with the "Street Smart" stat set.
  • Resourceful is good to have late game but early on serves little to no purpose.
  • Optimistic is good to have late game but early on serves little to no purpose.